﻿using UnityEngine;
using System.Collections;

public class ScoreAnimation : MonoBehaviour {

	//GameObject preGameScore_1;
	// Use this for initialization
	void Start () {
		//preGameScore_1 = GameObject.Find("PreGameScore_1");

	}
	
	// Update is called once per frame
	void Update () {

	}

	public void ScorePosDownFlag(){

	}

	public void ScorePosDown(){

		/*
		if(GameMain.Instance.preScoreDownPosFlag){
			TweenPosition.Begin(preGameScore_1, 1.0f,new Vector3(-70,300,0) );
			TweenAlpha.Begin(preGameScore_1,1.0f,1.0f);
			preGameScore_1.GetComponent<TweenAlpha>().from = 1.0f;
			preGameScore_1.GetComponent<TweenAlpha>().to = 0;
			Destroy(preGameScore_1.gameObject);
		}*/

	}
}
